Vampire: The Masquerade – Bloodlines Wiki
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Character sheet

An example of the Character Sheet

The Character Sheet shows the player's current character statistics (or 'Stats' as they are more commonly known by). Here the player can add points to the desired Attributes and traits when they gain enough experience. Stats can also be increased by occult items, skill books and teachers, as well as temporary enhancements by certain Disciplines.

Feats[]

Combat[]

  • Unarmed: Measures your character's ability to do damage in unarmed combat, and Feed on the unwilling. The Strength attribute and the Brawl ability both contribute to the Unarmed Combat Feat.
  • Melee: Measures your character's ability to damage with melee weapons such as knives and clubs. The Strength attribute and the Melee ability both contribute to the Melee Combat Feat.
  • Ranged: Measures your accuracy and damage with firearms of all kinds. The Perception attribute and the Firearms ability both contribute to the Ranged Combat Feat.
  • Defense: Defense doesn't reduce the damage you take, it rather makes it easier for you to evade attacks.

Mental[]

  • Lockpicking: Measures your character's skill at breaking into places you're not supposed to be. The Dexterity attribute and the Security ability both contribute to the Lockpicking Feat.
  • Sneaking: Measures your character's ability to avoid detection. The Dexterity attribute and the Stealth ability both contribute to the Sneaking Feat.
  • Hacking: This feat is rather important, you'll find many computers in the game and you'll need a high Hacking feat in order to gain access to them.
  • Inspection: Measures your character's ability to notice hidden details. The Perception attribute and the Investigation ability both contribute to the Inspection Feat.
  • Research: Measures your character's ability to read books, and learn new abilities. The Intelligence attribute and the Scholarship ability both contribute to the Research Feat.

Social[]

  • Haggle: Measures your character's ability to estimate the value of goods, and haggle for better prices. The Manipulation attribute and the Finance ability both contribute to the Haggle feat.
  • Intimidate: Measures your character's ability to instill fear in others and force their cooperation. The Intelligence attribute and the Intimidation ability both contribute to the Intimidate Feat.
  • Persuasion: Measures your character's ability to convince people that they want what you want. The Charisma attribute and the Scholarship ability both contribute to the Persuasion Feat.
  • Seduction: Measures your character's ability to titillate others into helping you. Very helpful for gaining Blood Dolls. The Appearance attribute and the Subterfuge ability both contribute to the Seduction Feat.

Physical[]

  • Bashing: Your ability to shrug off damage from bullets and blunt melee weapons. Stamina, as well as clothing and body armor contribute to Bashing soak.
  • Lethal: Your ability to shrug off damage from bladed melee weapons. While vampires may defend against lethal damage with their Defense feat, they are nearly helpless once the blow is landed. Clothing and body armor add to your Lethal soak feat.
  • Aggravated: Helps against attacks from fire and electricity. You are defenseless as a vampire against aggravated damage and there is only one item in the game that will increase your defense against it. Apart from that, only Fortitude and Thaumaturgy (Blood Shield) can help.

Attributes[]

While only five points can be spent per attribute, they can be further enhanced by temporary bonuses (e.g. Bloodbuff) up to a maximum of 10.

Physical[]

  • Stamina: Your character's overall toughness. Prevents damage from bullets, police batons, and baseball bats. Adds +1 to soak bashing.
  • Strength: Strength is a measure of your character's physical prowess. It is crucial for both the Unarmed and Melee Combat Feats. Adds +1 to unarmed and melee.
  • Dexterity: Determines the speed and agility of your character. Dexterity will increase your Lockpicking and Sneaking feats. Adds +1 to stealth and lockpicking.

Social[]

  • Charisma: Measures your character's ability to sway others through personality. Charisma is an important part of the Persuasion feat. Adds +1 to persuasion.
  • Manipulation: Measures your character's ability to exploit people and events. Manipulation is necessary for the Haggle feat. Adds +1 to haggle.
  • Appearance: Indicates the physical attractiveness of your character/ Appearance is the foundation of the Seduction feat. Adds +1 to seduction. Highly recommended for female characters.

Mental[]

  • Perception: Measures your character's awareness of their surroundings. Perception is necessary for the Ranged Combat and Inspection Feats. +1 to ranged and inspection.
  • Intelligence: Indicates your character's ability to learn, think, and remember. Intelligence is essential for the Research and Intimidate feats. Adds +1 to research and intimidate.
  • Wits: Measures the sharpness of your character's mind, and ability to think on their feet. Adds +1 to defense and hacking.

Abilities[]

Talents[]

  • Dodge: Determines your character's ability to avoid taking damage in all forms of combat. Adds +1 to defense.
  • Intimidation: Measures your character's ability to instill fear, and force cooperation in others. Adds +1 to intimidate.
  • Subterfuge: Measures your character's ability to conceal their motives, and deceive others. Subterfuge is needed for the Feat of Seduction.
  • Brawl: The ability to fight bare-handed. Brawl is important for the Unarmed Combat Feat, which also makes it easier to feed on the unwilling. Adds +1 to unarmed.

Skills[]

  • Melee: Your character's ability to fight in close combat with handheld weapons such as knives and swords. Adds +1 to melee.
  • Security: Displays your character's knowledge of how locks and security systems work. Security is needed for the Lockpicking Feat. Adds +1 to lockpicking.
  • Stealth: Measures your character's ability to move silently and avoid being detected. Stealth is a crucial component of the Sneaking Feat. Adds +1 to sneaking.
  • Firearms: Determines how well your character aims and causes damage with guns of all types. Firearms is an indispensable part of the Ranged Combat feat. Adds +1 to ranged.

Knowledges[]

  • Computer: Indicates your character's ability to operate computers and other devices. Computer knowledge is needed for the Hacking feat. Adds +1 to hacking.
  • Finance: Your character's ability to evaluate the market value of items. Finance is needed for the Haggle Feat. Adds +1 to haggle.
  • Investigation: Measures your character's ability to notice minute or hidden details. Adds +1 to inspection.
  • Scholarship: Your character's ability to gather information, debate, and learn new skills. Adds +1 to research and persuasion.

Disciplines[]

Main article: Discipline

Each clan has access to only 3 Disciplines. They are very powerful and expensive to improve. They all cost blood to activate. Some may break the Masquerade if seen by humans.

Masquerade[]

Main article: Masquerade

The Masquerade is the code of secrecy that hides vampire existence from humankind. Violations of the Masquerade will lead to ambush attacks from human vampire hunters, and scorn, contempt or worse from your fellow Kindred. If you lose all Masquerade points, you will lose the game.

Humanity[]

Main article: Humanity

Humanity is a representation of how far a vampire is from the Beast within themselves. When the Player's Humanity is at zero, they go into a frenzy and attack anyone or anything in their way. Humanity can be Increased and decreased depending on the Player's actions, or spending experience points.

Histories[]

Some patches/mods will change the list of histories on offer, as a result the below may not be a full list of what you will see in-game.

Brujah[]

True Brujah[]

Many blame the stereotype of the rebellious Brujah on Troile, the hot-blooded Methuselah whose progeny comprise the bulwark of modern Clan Brujah. You share no blood with Troile. As such, you are predisposed to learned idealism instead of belligerent iconoclasm.
―Flavor text
  • Gender: Both
  • Bonus: Swap the priority order of your Attributes to Mental, Physical, Social.
  • Penalty: N/A

Special Forces[]

Yeah, you were Special Forces. Black ops and all that. Which branch? You could say... but you'd have to kill everyone within earshot. No, seriously"
―Flavor Text
  • Gender: Male
  • Bonus: Swap the priority order of your Abilities to Skills, Talents, Knowledges.
  • Penalty: N/A

Dive Bar Bouncer[]

Nobody could pass you when you stood in a doorway and you had a lot of fun throwing people out. Now it will be even easier to hurt people.
―Flavor Text
  • Gender:
  • Bonus: Swap the priority order of your Abilities to Talents, Knowledges, Skills
  • Penalty: N/A

Glass Eye[]

It's true what they said. You shot your eye out. It was hard growing up with a creepy glass eye, but as an adult you learned to put it to work for you. There's something about your unnerving stare that makes people do what you say
―Flavor text
  • Gender: Both
  • Bonus: +2 Intimidation
  • Penalty: -1 Perception

Infomercial Huckster[]

I made millions from my tiny one-bedroom apartment, placing tiny classified ads, buying and selling, and with 1-900 lines. And so can you!
―Flavor text
  • Gender: Male
  • Bonus: Swap the priority order of your Attributes to Social, Physical, Mental.
  • Penalty: N/A

Voyeur Website Model[]

Maybe you weren't the prettiest girl in school, but you could still make dirty old men sit up and beg. And pay for it. Hey, it beats Taco Hell. Swap the priority order of your attributes to Social, Physical, Mental.
―Flavor text
  • Gender: Female
  • Bonus: Swap the priority order of your Attributes to Social, Physical, Mental.
  • Penalty: N/A

Dropped as a Baby[]

If you're gonna be dumb, you gotta be tough. As a kid you took a lot of abuse for that funny slope in your skull... until you started fighting back. You have an amazing resilience to punishment, and start with two extra points of Stamina. You are, however, a bit slow. It costs more experience for you to raise any of your Mental Attributes.
―Flavor text
  • Gender: Both
  • Bonus: +2 Stamina
  • Penalty: Stunted Mental Attributes (2nd dot costs 6, 3rd costs 10, 4th costs 16, and 5th costs 20)

Anti-Paladin[]

A bully in life, a tyrant in death. You were born into undeath with savage combat prowess and an inclination to use it. And when you do, it's a terrible sight to behold. It costs you fewer experience points to raise Presence, and you start with a point in melee. It costs you more to raise Celerity, however, and you start with one fewer humanity point.
―Flavor text
  • Gender: Both
  • Bonus: Presence costs x4/5, +1 Melee
  • Penalty: Stunted Celerity (2nd dot costs 8, 3rd costs 12, 4th costs 18, and 5th costs 24)

Ex-Cop[]

You were a great cop- until a meth head's knife glanced your spine and left you relegated to deskwork for the rest of your career. You start with 2 in Firearms, and 1 in Intimidation, but you may never raise your Stamina above 3.
―Flavor text
  • Gender: Both
  • Bonus: +2 Firearms, +1 Intimidation
  • Penalty: Max Stamina of 3

Quickling[]

The Embrace made you feel lighter than air, a sensation that has yet to leave you. Celerity has a longer duration, but it costs you more experience to raise Potence.
―Flavor text
  • Gender: Both
  • Bonus: +25% Celerity duration
  • Penalty: Stunted Potence (2nd dot costs 8, 3rd costs 12, 4th costs 18, and 5th costs 24)

Cadaverous Flesh[]

Each manifestation of vampirism is unique. Yours, it turns out, carries an unfortunate deficiency. Your body wants to rot. It's nothing that can't be overcome, but it is a constant drain on you. Your body heals at a slower rate than normal, since it takes more energy to return your rotting flesh to peak condition. On the upside, your flesh is malleable. It costs less experience to raise your Physical Attributes.
―Flavor text
  • Gender: Both
  • Bonus: Cheaper Physical Attributes (2nd dot costs 3, 3rd costs 6, 4th costs 10, and 5th costs 12)
  • Penalty: -1 Charisma, -20% healing rate


Highway Drifter[]

Between the small towns that dot the Midwest there's a lot of open space, a lot of long shadows, and a lot of room to disappear. You know, you've done it. And you may have helped some other people do it too. You start the game with a Knife and one point of Melee, but you start with a Humanity score of 5.
―Flavor text
  • Gender: Male
  • Bonus: +1 Melee, starts with a knife
  • Penalty: -2 Humanity

Lowborn[]

Trash, rabble, scum - whatever you call it, you're the supernatural equivalent. You come from a long line of gutter-dwelling, bottom-feeding, undead riffraff. As such you are predisposed to the dregs of humanity- you get extra blood when feeding off bums and hookers. Your unwashed legacy doesn't leave you much in the way of education however- it costs you more experience points to raise your Knowledge Abilities.
―Flavor text
  • Gender: Both
  • Bonus: 1 bum/hooker blood point restores 2 of yours
  • Penalty: Knowledges cost x4 to raise

Blunt Fangs[]

Things were never easy for you. You fought for every scrap that was eventually stolen from you. You treasure everything you have, and savor every hard lesson learned, even while you suspect god hates you.. This luck carried over to undeath. You have blunt fangs. Every feeding yields 2 less blood points for you. But as an appreciative loser, you gain more experience from life's lessons. You get an experience bonus to every experience award of 3 or more.
―Flavor text
  • Gender: Both
  • Bonus: Every time you gain 3+ XP at one time, you get +1 XP
  • Penalty: It takes 3 Blood Points to restore 1 of yours.

Hard-Ass Chica[]

You were born into a neighborhood just outside of downtown L.A. It might as well have been the Third World. And you were just one girl kicking and biting her way to survival. In the middle of famine and marauding victimizers, gang life was life. You start with a thirtyeight, and one point in firearms. Your life in the streets hasn't left you with the greatest patience for instruction. You must spend more experience in order to raise your Knowledge Abilities
―Flavor text
  • Gender: Female
  • Bonus: +1 Firearms, starts with a .38 handgun
  • Penalty: Knowledges cost x4 to raise

Gangrel[]

Anda Gangrel[]

Descendant of nomadic vampire warriors, you were bred for extreme trials of endurance. You start with extra points in Stamina and Fortitude. Anda blood is not of this land, however, and your spirit is not linked with the native fauna, so Animalism costs you more experience to raise.
―Flavor text
  • Gender: Both
  • Bonus: +1 Fortitude and Stamina
  • Penalty: Stunted Animalism (1st dot costs 6, 2nd costs 8, 3rd costs 12, 4th costs 18, and 5th costs 24), -1 Animalism

Hard-Ass Chica[]

You were born into a neighborhood just outside of downtown L.A. It might as well have been the Third World. And you were just one girl kicking and biting her way to survival. In the middle of famine and marauding victimizers, gang life was life. You start with a thirtyeight, and one point in firearms. Your life in the streets hasn't left you with the greatest patience for instruction. You must spend more experience in order to raise your Knowledge Abilities
―Flavor text
  • Gender: Female
  • Bonus: +1 Firearms, starts with a .38 handgun
  • Penalty: Knowledges cost x4 to raise

Beastmistress[]

Mortal creatures sense vampires as an abomination, outsiders to the natural order. Your presence however seems to pacify the animal spirit like a sickly sweet intoxicant. Your Animalism effects last longer and are more powerful, but you have difficulty maintaining any Protean effect for long.
―Flavor text
  • Gender: Female
  • Bonus: +35% Animalism damage, +50% Animalism duration
  • Penalty: -25% Protean duration

Pagan[]

Your beliefs center on the Gnostic pantheon, and your kinship with nature is strong. After you were Embraced, you were naturally more in tune with the Beast within and that affinity is now apparent.
―Flavor text
  • Gender: Male
  • Bonus: Swap the priority order of your Attributes to Mental, Physical, Social.
  • Penalty: N/A

Mortician[]

The irony isn't lost on you now. All those nights in the echoing silence with the husks of former humanity. You always thought it was your fate you were staring into. Then one night it happened. Finally. One of them – a hell of a fine specimen, you were thinking – woke up.
―Flavor text
  • Gender: Male
  • Bonus: Swap the priority order of your Abilities to Skills, Knowledges, Talents.
  • Penalty:

Ex-Cop[]

You were a great cop – until a meth-head's knife glanced your spine and left you relegated to deskwork for the rest of your career. You start with one point in Firearms, and one point in Intimidation, but you may never raise your Stamina above three.
―Flavor text
  • Gender: Male
  • Bonus: +1 Firearms, Intimidation
  • Penalty: Max Stamina attribute cannot exceed 3

Perv[]

You love women. Good God Almighty, do you love women. You love their bits 'n you love their pieces. Mmmmmm yeah. They never really reciprocated your interest, but, well, fuck 'em. In undeath your suppressed appetites have reemerged. You gain extra blood when feeding on a human of the opposite sex. Unfortunately, undeath has done little for your personality. Your Subterfuge cannot be raised above one.
―Flavor text
  • Gender: Male
  • Bonus: +2 Blood Pool, 1 female blood point restores 2 of yours
  • Penalty: Max Subterfuge skill cannot exceed 1

Chupacabra[]

Rumor has it you are descended from the legendary Chupacabra – the blood-frenzied devil that has haunted the Mexican countryside for generations. The veracity of this dubious distinction is impossible to discern, but your feral instincts are strong. You start with one extra point in Protean. Unfortunately your purported progenitor may have left you with a deficiency as well – you may never raise your Fortitude Discipline above three.
―Flavor text
  • Gender: Male
  • Bonus: Protean +1
  • Penalty: Max Fortitude of 3

Insectoid[]

Maybe it's the vague compulsion to spin a web, or when you catch yourself trying to use your imaginary feelers, but something tells you your Gangrel blood is exceptional. You are able to prolong the duration of both Protean and Fortitude. Unfortunately your nature is even further from human than the average Gangrel. You can't raise Wits, Charisma, and Appearance above three.
―Flavor text
  • Gender: Both
  • Bonus: +40% Fortitude and Protean duration
  • Penalty: -1 to Wits, Charisma, Appearance, and Animalism

Pagan Priestess[]

You believe your Embrace into Clan Gangrel was destiny. You were priestess to a pagan sect in life, and nature is the center of your mind, body, and soul. After you were Embraced, you were naturally more in tune with the Beast within.
―Flavor text
  • Gender: Female
  • Bonus: Swap the priority order of your Attributes to Mental, Physical, Social.
  • Penalty: N/A

Special Forces[]

Yeah, you were Special Forces. Black ops and all that. Which branch? You could say... but you'd have to kill everyone within earshot. No, seriously"
―Flavor Text
  • Gender: Male
  • Bonus: Swap the priority order of your Abilities to Skills, Talents, Knowledges.
  • Penalty: N/A

Eco-Terrorist Hacker[]

You were an expert computer hacker dedicated to preserving the environment. Sticking it to the man, one denial-of-service at a time. Your sire was attracted to your dedication and respect for nature. Over the years, you've learned much and your abilities are prioritized differently with Knowledges being of the utmost importance.
―Flavor text
  • Gender: Both
  • Bonus: Swap the priority order of your Abilities to Knowledges, Skills, Talents.
  • Penalty: N/A

Burnout[]

Science has yet to prove the link between marijuana use and decreased mental capacity. You say you've always been a little slow, but that's just because you're so mellow. You start with 0 Wits, but are less prone to Frenzy.
―Flavor text
  • Gender: Both
  • Bonus: +3 Frenzy modifier
  • Penalty: -1 Wits

Dropped as a Baby[]

If you're gonna be dumb, you gotta be tough. As a kid you took a lot of abuse for that funny slope in your skull... until you started fighting back. You have an amazing resilience to punishment, and start with two extra points of Stamina. You are, however, a bit slow. It costs more experience for you to raise any of your Mental Attributes.
―Flavor text
  • Gender: Both
  • Bonus: +2 Stamina
  • Penalty: Stunted Mental Attributes (2nd dot costs 6, 3rd costs 10, 4th costs 16, and 5th costs 20)

Lowborn[]

Trash, rabble, scum - whatever you call it, you're the supernatural equivalent. You come from a long line of gutter-dwelling, bottom-feeding, undead riffraff. As such you are predisposed to the dregs of humanity- you get extra blood when feeding off bums and hookers. Your unwashed legacy doesn't leave you much in the way of education however- it costs you more experience points to raise your Knowledge Abilities.
―Flavor text
  • Gender: Both
  • Bonus: 1 bum/hooker blood point restores 2 of yours
  • Penalty: Knowledges cost x4 to raise

Runaway[]

Your old man was a bastard. You can say that now. It took years just to be able to mention him. You're making progress, but you still avoid confrontation, and you don't know if you'll ever be comfortable with being touched.
―Flavor text
  • Gender: Both
  • Bonus: +1 Stealth, swap the priority order of your Attributes to Mental, Physical, Social.
  • Penalty: Brawl costs x4 to raise

Highway Drifter[]

Between the small towns that dot the Midwest there's a lot of open space, a lot of long shadows, and a lot of room to disappear. You know, you've done it. And you may have helped some other people do it too. You start the game with a Knife and one point of Melee, but you start with a Humanity score of 5.
―Flavor text
  • Gender: Male
  • Bonus: +1 Melee, starts with a knife
  • Penalty: -2 Humanity

Eerie Presence[]

Most mortals have no problem fitting in to mortal society. You don't know what it is, but you just can't pull it off. You're doing everything they're doing, but something about you seems to make humans uneasy. Sometimes, it seems like they can just sense you. You were a perfectly affable, intellectual human. So what gives? It costs less experience to raise your Mental Attributes, but it costs you more experience to raise your Social Attributes and your Stealth Ability.
―Flavor text
  • Gender: Both
  • Bonus: Cheaper Mental Attributes (2nd dot costs 3, 3rd costs 6, 4th costs 10, and 5th costs 12)
  • Penalty: Stunted Social Attributes (2nd dot costs 6, 3rd costs 10, 4th costs 16, and 5th costs 20), Stealth Costs x4

Deceptive Strength[]

You used to be quite clumsy, but the Embrace gave you unnatural reserves of physical power. You start with 0 Dexterity and 0 Perception, but when you use Blood Buff it lasts twice as long.
―Flavor text
  • Gender: Both
  • Bonus: Blood Buff duration doubled
  • Penalty: -1 Dexterity and Perception

Slut[]

So you're a little boy-crazy. And maybe you like to get guys' attention. And maybe you like to fool around. That don't mean people have the right to go talking about you and calling you names – they don't know you! In undeath your now-stunted sexual appetite has reemerged in a curious way; you more readily digest the fluids of the opposite sex, and therefore gain extra blood when feeding on men. Unfortunately, having slept your way through life, you have a hard time learning its little lessons. You must spend more experience to raise your Mental Attributes.
―Flavor text
  • Gender: Female
  • Bonus: +2 Blood Pool, 1 male blood point restores 2 of yours
  • Penalty: Stunted Mental Attributes (2nd dot costs 6, 3rd costs 10, 4th costs 16, and 5th costs 20)

Malkavian[]

Cut-Rate Party Clown[]

It was just supposed to be until you put things back together after Evelyn left you. Here it is 3 years and 3,246 scotches later. Somehow you've kept this gig going without one repeat customer. Truly, America is the greatest nation on earth.
―Flavor text
  • Gender: Male
  • Bonus: Swap the priority order of your Attributes to Physical, Mental, Social.
  • Penalty: Stunted Obfuscate (2nd costs 8, 3rd costs 12, 4th costs 18, and 5th costs 24)

Nutty Weatherman[]

Your inane banter and masterful use of the awkward segue was the toast of Bumblefuck, Illinois. So you took it to the big leagues, and wouldn't you know it? First skank you pick up at an airport bar goes and kills you. Swap the priority order of your attributes to Social, Mental, Physical.
―Flavor text
  • Gender: Male
  • Bonus: Swap the priority order of your Attributes to Social, Mental, Physical.
  • Penalty: N/A

Long and Little Foot[]

'Don't help me!' Your dual deformities make life difficult, but you're one of those hard-luck, triumph-in-the-face-of-adversity stories that people gobble up. You can never raise your Dexterity above 1, but you start with an extra point in Humanity, Charisma and Wits.
―Flavor text
  • Gender: Both
  • Bonus: +1 Humanity, +1 Charisma, +1 Wits
  • Penalty: Max Dexterity of 1

Burnout[]

Science has yet to prove the link between marijuana use and decreased mental capacity. You say you've always been a little slow, but that's just because you're so mellow. You start with 0 Wits, but are less prone to Frenzy.
―Flavor text
  • Gender: Both
  • Bonus: +3 Frenzy modifier
  • Penalty: -1 Wits

Ninja[]

You think you're a ninja. Kee-ai! You start with a point in Brawl and a point in Melee, but Firearms can never be raised above zero, as guns are anathema to your Code of the Silent Killer. Ducks too. Ducks are anathema too.
―Flavor text
  • Gender: Both
  • Bonus: +1 Brawl and Melee
  • Penalty: Max Firearms skill cannot exceed 0

Doomseer[]

The paralyzing fear of eternal death has an iron grip on you. Doom is just around the corner, for you, for everyone, you just know it. And you lack faith in your vampiric abilities. What's the use anyway? You don't trust Obfuscate to work and therefore cannot maintain the effect for very long – each level of Obfuscate has a shorter duration than normal. You are constantly on the lookout for danger however, and can maintain Auspex longer.
―Flavor text
  • Gender: Both
  • Bonus: +100% Auspex duration
  • Penalty: -50% Obfuscate duration

Completely Batshit[]

The curse of Clan Malkavian burns white-hot in your veins. You are a brimming cauldron of lunacy. The effects of your Dementation are greater and last longer. It's difficult to wrap your wriggling brain around the concept of invisibility however, and you must spend more experience to raise your skill in Obfuscate.
―Flavor text
  • Gender: Both
  • Bonus: +100% Dementation duration, +40% Dementation damage
  • Penalty: Stunted Obfuscate (2nd costs 8, 3rd costs 12, 4th costs 18, and 5th costs 24)

Subtly Insane[]

Your insanity does not hinder your ability to interact with others too greatly. At first glance, most wouldn't even second-guess your mental stability. Your unique form of dementia flares up more easily when provoked in combat but you can't ever raise your Dodge above three.
―Flavor text
  • Gender: Both
  • Bonus: +1 to Dementation.
  • Penalty: Dodge maximum of 3.

Occult Nut[]

Who would ever have thought that any of it could be real? You loved dark fantasies and considered yourself Occult-savvy. Now that you're among the Kindred, you find that you actually know some of this stuff and are really excited about learning more about your new state of unlife. You gain a bonus to earning experience and the Occult feat but others find you disdainful and their reaction towards you is lowered.
―Flavor text
  • Gender: Both
  • Bonus: +1 to Scholarship, more experience gain.
  • Penalty: Charisma maximum of 3.

Deaf[]

You were born practically deaf. Not only did you overcome your disability, you enjoy helping others cope and get ahead in life. You start with a Humanity of 8. Also, while you do not wish to be presumptuous, but you have a vague feeling that Lady Lucky smiles upon you.
―Flavor text
  • Gender: Both
  • Bonus: +1 to Humanity.
  • Penalty: Perception maximum of 3.

Ex-Gymnast-Stripper[]

Your entire childhood was spent either in school or at practice. Daddy was too busy to tell you there's no such thing as a professional gymnast. And mommy... well, mommy was busy looking for a new daddy.
―Flavor text
  • Gender: Female
  • Bonus: Swap the priority order of your Attributes to Physical, Mental, Social.
  • Penalty: N/A

Women's Prison Guard[]

You were a black-hearted, violence-loving badass when you were alive, and you're still an evil maniac in unlife. You had always hoped it would be more like skinemax. If only.
―Flavor text
  • Gender: Female
  • Bonus: Swap the priority order of your Attributes to Mental, Physical, Social.
  • Penalty: N/A

Blunt Fangs[]

Things were never easy for you. You fought for every scrap that was eventually stolen from you. You treasure everything you have, and savor every hard lesson learned, even while you suspect god hates you.. This luck carried over to undeath. You have blunt fangs. Every feeding yields 2 less blood points for you. But as an appreciative loser, you gain more experience from life's lessons. You get an experience bonus to every experience award of 3 or more.
―Flavor text
  • Gender: Male
  • Bonus: Every time you gain 3+ XP at one time, you get +1 XP
  • Penalty: It takes 3 Blood Points to restore 1 of yours.

Perv[]

You love women. Good God Almighty, do you love women. You love their bits 'n you love their pieces. Mmmmmm yeah. They never really reciprocated your interest, but, well, fuck 'em. In undeath your suppressed appetites have reemerged. You gain extra blood when feeding on a human of the opposite sex. Unfortunately, undeath has done little for your personality. Your Subterfuge cannot be raised above one.
―Flavor text
  • Gender: Male
  • Bonus: +2 Blood Pool, 1 female blood point restores 2 of yours
  • Penalty: Max Subterfuge skill cannot exceed 1


Runaway[]

Your old man was a bastard. You can say that now. It took years just to be able to mention him. You're making progress, but you still avoid confrontation, and you don't know if you'll ever be comfortable with being touched.
―Flavor text
  • Gender: Both
  • Bonus: +1 Stealth, swap the priority order of your Attributes to Mental, Physical, Social.
  • Penalty: Brawl costs x4 to raise

Cadaverous Flesh[]

Each manifestation of vampirism is unique. Yours, it turns out, carries an unfortunate deficiency. Your body wants to rot. It's nothing that can't be overcome, but it is a constant drain on you. Your body heals at a slower rate than normal, since it takes more energy to return your rotting flesh to peak condition. On the upside, your flesh is malleable. It costs less experience to raise your Physical Attributes.
―Flavor text
  • Gender: Both
  • Bonus: Cheaper Physical Attributes (2nd dot costs 3, 3rd costs 6, 4th costs 10, and 5th costs 12)
  • Penalty: -1 Charisma, -20% healing rate

Eerie Presence[]

Most mortals have no problem fitting in to mortal society. You don't know what it is, but you just can't pull it off. You're doing everything they're doing, but something about you seems to make humans uneasy. Sometimes, it seems like they can just sense you. You were a perfectly affable, intellectual human. So what gives? It costs less experience to raise your Mental Attributes, but it costs you more experience to raise your Social Attributes and your Stealth Ability.
―Flavor text
  • Gender: Both
  • Bonus: Cheaper Mental Attributes (2nd dot costs 3, 3rd costs 6, 4th costs 10, and 5th costs 12)
  • Penalty: Stunted Social Attributes (2nd dot costs 6, 3rd costs 10, 4th costs 16, and 5th costs 20), Stealth Costs x4

Rapacious Bloodlust[]

The Embrace brought out a mean streak in you. You're constantly fighting the urge to kill, even as your power to do so grows. You start with an extra point in Strength and Brawl, but you are more likely to frenzy. Your impatient demeanor makes stealth more difficult; it takes more experience to raise your Stealth Ability.
―Flavor text
  • Gender: Both
  • Bonus: +1 Strength, +1 Brawl
  • Penalty: -1 Frenzy modifier, Stealth costs x4 to raise

Gossip Columnist[]

Item! You're dead! Swap the priority of your attributes to Social, Mental, Physical.
―Flavor text
  • Gender: Female
  • Bonus: Swap the priority order of your Attributes to Social, Mental, Physical.
  • Penalty: N/A


Slut[]

So you're a little boy-crazy. And maybe you like to get guys' attention. And maybe you like to fool around. That don't mean people have the right to go talking about you and calling you names – they don't know you! In undeath your now-stunted sexual appetite has reemerged in a curious way; you more readily digest the fluids of the opposite sex, and therefore gain extra blood when feeding on men. Unfortunately, having slept your way through life, you have a hard time learning its little lessons. You must spend more experience to raise your Mental Attributes.
―Flavor text
  • Gender: Female
  • Bonus: +2 Blood Pool, 1 male blood point restores 2 of yours
  • Penalty: Stunted Mental Attributes (2nd dot costs 6, 3rd costs 10, 4th costs 16, and 5th costs 20)

Nosferatu[]

Eco-Terrorist Hacker[]

You were an expert computer hacker dedicated to preserving the environment. Sticking it to the man, one denial-of-service at a time. Your sire was attracted to your dedication and respect for nature. Over the years, you've learned much and your abilities are prioritized differently with Knowledges being of the utmost importance.
―Flavor text
  • Gender: Male
  • Bonus: Swap the priority order of your Abilities to Knowledges, Skills, Talents.
  • Penalty: N/A

Gossip Columnist[]

Item! You're dead! Swap the priority of your attributes to Social, Mental, Physical.
―Flavor text
  • Gender: Female
  • Bonus: Swap the priority order of your Attributes to Social, Mental, Physical.
  • Penalty: N/A

Baglady[]

Your life was a big mess which left you stranded on the streets with nothing but cheap booze. And now you look even worse! Swap the priority order of your Abilities to Talents, Knowledges, Skills.
―Flavor text
  • Gender: Female
  • Bonus: Swap the priority order of your Abilities to Talents, Knowledges, Skills.
  • Penalty: N/A

Blunt Fangs[]

Things were never easy for you. You fought for every scrap that was eventually stolen from you. You treasure everything you have, and savor every hard lesson learned, even while you suspect god hates you.. This luck carried over to undeath. You have blunt fangs. Every feeding yields 2 less blood points for you. But as an appreciative loser, you gain more experience from life's lessons. You get an experience bonus to every experience award of 3 or more.
―Flavor text
  • Gender: Both
  • Bonus: Every time you gain 3+ XP at one time, you get +1 XP
  • Penalty: It takes 3 Blood Points to restore 1 of yours.

Lowborn[]

Trash, rabble, scum - whatever you call it, you're the supernatural equivalent. You come from a long line of gutter-dwelling, bottom-feeding, undead riffraff. As such you are predisposed to the dregs of humanity- you get extra blood when feeding off bums and hookers. Your unwashed legacy doesn't leave you much in the way of education however- it costs you more experience points to raise your Knowledge Abilities.
―Flavor text
  • Gender: Both
  • Bonus: 1 bum/hooker blood point restores 2 of yours
  • Penalty: Knowledges cost x4 to raise

Cadaverous Flesh[]

Each manifestation of vampirism is unique. Yours, it turns out, carries an unfortunate deficiency. Your body wants to rot. It's nothing that can't be overcome, but it is a constant drain on you. Your body heals at a slower rate than normal, since it takes more energy to return your rotting flesh to peak condition. On the upside, your flesh is malleable. It costs less experience to raise your Physical Attributes.
―Flavor text
  • Gender: Both
  • Bonus: Cheaper Physical Attributes (2nd dot costs 3, 3rd costs 6, 4th costs 10, and 5th costs 12)
  • Penalty: -1 Charisma, -20% healing rate

Boogeyman[]

Humanity is a fascinating spectacle indeed. Everyone has wanted to be a fly on the wall at one time or another, but you were obsessed with the idea. As luck would have it, your Nosferatu progenitors all had a penchant for peeping as well. You come from a long line of gifted perverts, and your Obfuscate effects last longer. This preoccupation has weakened your bloodline in other respects; Your Potence starts at 0.
―Flavor text
  • Gender: Male
  • Bonus: +40% Obfuscate duration
  • Penalty: -1 Potence

Pedagogue[]

I always said he'd come to no good in the end, your honor. If they'd let me have my way, I could've flayed him into shape.
―Flavor text
  • Gender: Both
  • Bonus: Swap the priority order of your Abilities to Talents, Knowledges, Skills.
  • Penalty: N/A

Cleopatra[]

There are fates worse than death. You know this. In life, you were an object of desire. Men wanted you, women wanted to be like you. You have been transformed into a cruel mockery of your former self. As someone acutely aware of how easy life is for the beautiful people, you have unique insight into the psychology of human and vampire alike. You start with one point in Subterfuge. Your intense desire to do nothing more than hide (forever) has given your Obfuscation powers a longer duration. You were never much of an animal lover, however, and it will cost you more experience to raise your Animalism Discipline.
―Flavor text
  • Gender: Female
  • Bonus: +30% Obfuscate duration, +1 Subterfuge
  • Penalty: Stunted Animalism (2nd costs 8, 3rd costs 12, 4th costs 18, and 5th costs 24)

Leatherface[]

Your rebirth as a hideous beast was a dream come true. The power is intoxicating. And now you're going to make them pay – all of them. You start with one point in Melee, and an extra point in Potence. You never felt much empathy for other living things, however, so now it will cost you more experience to buy Humanity points, and you are more likely to frenzy.
―Flavor text
  • Gender: Male
  • Bonus: +1 Melee and Potence
  • Penalty: Humanity costs x4

Shepherd of Vermin[]

Like a creature of urban legend you commune with pestilent scavengers and share their filthy domains. Your Animalism effects are more powerful and long-lasting. Your diseased blood has trouble sustaining Potence; all Potence durations are decreased.
―Flavor text
  • Gender: Both
  • Bonus: +50% Animalism duration, +35% Animalism Damage
  • Penalty: -25% Potence duration

Presentable[]

  • Gender: Female
  • Bonus:
  • Penalty:

Black-Hearted[]

  • Gender: Female
  • Bonus:
  • Penalty:

Con Artist[]

Only one thing counts in this life and that is to get them to sign on the line that is dotted. Swap the priority order of your Abilities to Skills, Talents, Knowledges.
―Flavor text
  • Gender: Both
  • Bonus: Swap the priority order of your Abilities to Skills, Talents, Knowledges.
  • Penalty: N/A

Perv[]

You love women. Good God Almighty, do you love women. You love their bits 'n you love their pieces. Mmmmmm yeah. They never really reciprocated your interest, but, well, fuck 'em. In undeath your suppressed appetites have reemerged. You gain extra blood when feeding on a human of the opposite sex. Unfortunately, undeath has done little for your personality. Your Subterfuge cannot be raised above one.
―Flavor text
  • Gender: Male
  • Bonus: +2 Blood Pool, 1 female blood point restores 2 of yours
  • Penalty: Max Subterfuge skill cannot exceed 1

Slut[]

So you're a little boy-crazy. And maybe you like to get guys' attention. And maybe you like to fool around. That don't mean people have the right to go talking about you and calling you names – they don't know you! In undeath your now-stunted sexual appetite has reemerged in a curious way; you more readily digest the fluids of the opposite sex, and therefore gain extra blood when feeding on men. Unfortunately, having slept your way through life, you have a hard time learning its little lessons. You must spend more experience to raise your Mental Attributes.
―Flavor text
  • Gender: Female
  • Bonus: +2 Blood Pool, 1 male blood point restores 2 of yours
  • Penalty: Stunted Mental Attributes (2nd dot costs 6, 3rd costs 10, 4th costs 16, and 5th costs 20)

Dropped as a Baby[]

If you're gonna be dumb, you gotta be tough. As a kid you took a lot of abuse for that funny slope in your skull... until you started fighting back. You have an amazing resilience to punishment, and start with two extra points of Stamina. You are, however, a bit slow. It costs more experience for you to raise any of your Mental Attributes.
―Flavor text
  • Gender: Both
  • Bonus: +2 Stamina
  • Penalty: Stunted Mental Attributes (2nd dot costs 6, 3rd costs 10, 4th costs 16, and 5th costs 20)

Glass Eye[]

It's true what they said. You shot your eye out. It was hard growing up with a creepy glass eye, but as an adult you learned to put it to work for you. There's something about your unnerving stare that makes people do what you say
―Flavor text
  • Gender: Both
  • Bonus: +2 Intimidation
  • Penalty: -1 Perception

Highway Drifter[]

Between the small towns that dot the Midwest there's a lot of open space, a lot of long shadows, and a lot of room to disappear. You know, you've done it. And you may have helped some other people do it too. You start the game with a Knife and one point of Melee, but you start with a Humanity score of 5.
―Flavor text
  • Gender: Male
  • Bonus: +1 Melee, starts with a knife
  • Penalty: -2 Humanity

Eerie Presence[]

Most mortals have no problem fitting in to mortal society. You don't know what it is, but you just can't pull it off. You're doing everything they're doing, but something about you seems to make humans uneasy. Sometimes, it seems like they can just sense you. You were a perfectly affable, intellectual human. So what gives? It costs less experience to raise your Mental Attributes, but it costs you more experience to raise your Social Attributes and your Stealth Ability.
―Flavor text
  • Gender: Both
  • Bonus: Cheaper Mental Attributes (2nd dot costs 3, 3rd costs 6, 4th costs 10, and 5th costs 12)
  • Penalty: Stunted Social Attributes (2nd dot costs 6, 3rd costs 10, 4th costs 16, and 5th costs 20), Stealth Costs x4

Rapacious Bloodlust[]

The Embrace brought out a mean streak in you. You're constantly fighting the urge to kill, even as your power to do so grows. You start with an extra point in Strength and Brawl, but you are more likely to frenzy. Your impatient demeanor makes stealth more difficult; it takes more experience to raise your Stealth Ability.
―Flavor text
  • Gender: Both
  • Bonus: +1 Strength, +1 Brawl
  • Penalty: -1 Frenzy modifier, Stealth costs x4 to raise

Toreador[]

Teamster[]

You believe in collective bargaining to get justice for working families. And if that fails, there's collective wrench beatings.
―Flavor text
  • Gender: Both
  • Bonus: Swap the priority order of your Attributes to Physical, Social, Mental.
  • Penalty: N/A

Twenty-something[]

It's about people, you know. Out here, on the streets, in the clubs... That's where it's going on. That's where it's coming together. Not in some boardroom. And the people don't wear ties. The next generation of leaders isn't coming from the suburbs. what? You want to go there? why? It's going off here...open bar? Well, OK... Swap the priority order of your Abilities to Knowledges, Talents, Skills.
―Flavor text
  • Gender: Both
  • Bonus: Swap the priority order of your Abilities to Knowledges, Talents, Skills.
  • Penalty: N/A

Degenerate Gambler[]

You knew you shoulda laid the chalk. You were down. Down big. But you had to press it on a parlay with the over and caught bad beat on the hook. On the friggin' hook. So much for Vegas. You figured you'd slum it around LA till you could build a roll to get back in. And that's when you met her....
―Flavor text
  • Gender: Male
  • Bonus: Swap the priority order of your Attributes to Mental, Physical, Social.
  • Penalty: N/A

Rehab Counselor[]

You always had an open ear for other people's problems, even if you had to listen to some scumbags sitting in prison.
―Flavor text
  • Gender: Both
  • Bonus: Swap the order of your Abilities to Skills, Knowledges, Talents.
  • Penalty:

Slut[]

So you're a little boy-crazy. And maybe you like to get guys' attention. And maybe you like to fool around. That don't mean people have the right to go talking about you and calling you names – they don't know you! In undeath your now-stunted sexual appetite has reemerged in a curious way; you more readily digest the fluids of the opposite sex, and therefore gain extra blood when feeding on men. Unfortunately, having slept your way through life, you have a hard time learning its little lessons. You must spend more experience to raise your Mental Attributes.
―Flavor text
  • Gender: Female
  • Bonus: +2 Blood Pool, 1 male blood point restores 2 of yours
  • Penalty: Stunted Mental Attributes (2nd dot costs 6, 3rd costs 10, 4th costs 16, and 5th costs 20)

Rapacious Bloodlust[]

The Embrace brought out a mean streak in you. You're constantly fighting the urge to kill, even as your power to do so grows. You start with an extra point in Strength and Brawl, but you are more likely to frenzy. Your impatient demeanor makes stealth more difficult; it takes more experience to raise your Stealth Ability.
―Flavor text
  • Gender: Both
  • Bonus: +1 Strength, +1 Brawl
  • Penalty: -1 Frenzy modifier, Stealth costs x4 to raise

Starving Artist[]

  • Gender: Both
  • Bonus: +1 to Perception
  • Penalty: Appearance Maximum of 4

Ex-SWAT[]

While in the Police force, you've developed quite a skill with firearms. You start with a bonus to the firearms skill. However, you quit the force after receiving a crippling injury while in the line of duty. Your dexterity cannot be raised above one.
―Flavor text
  • Gender: Both
  • Bonus: +2 to Firearms
  • Penalty: Dexterity maximum of 1.

Beautiful Monster[]

You are ruled by your passions. And some of them ain't pretty. People find you absolutely mesmerizing. But you were always too self-absorbed to bother with normal human repartee. Your Presence effects last longer than other Toreador, but you start with a Wit of 0 and more likely to Frenzy when things aren't going your way.
―Flavor text
  • Gender: Male
  • Bonus: +25% Presence duration
  • Penalty: -1 Frenzy and Wits

Southern Debutante[]

You were very privileged and gained excellent education. Mother would be so proud if she knew you were accepted into the best vampire clan around!
―Flavor text
  • Gender: Female
  • Bonus: Social Physical Mental
  • Penalty: N/A

Decadent Enchantress[]

Beautiful, bored, and sociopathic. You amuse yourself by testing the limits of your suitors' devotions, and you delight at the ruin they wilfully suffer for your affections. You start with one extra point in Appearance and one in Subterfuge, but your Celerity has a shorter duration.
―Flavor text
  • Gender: Female
  • Bonus: +1 Appearance and Subterfuge
  • Penalty: -20% Celerity duration

Faelike[]

You are a creature of delicate beauty and ephemeral grace. You seem more likely to have sprung from the pages of Spenser or Keats than Shelly or Stoker. Your Presence and Celerity have a greater duration, but you are a truly delicate being- it costs more experience to raise your Stamina, Strength, Firearms, and Intimidation.
―Flavor text
  • Gender: Both
  • Bonus: +25% Presence and Celerity duration
  • Penalty: Stunted Firearms, Intimidation, Stamina, and Strength (2nd costs 6, 3rd costs 10, 4th costs 16, and 5th costs 20)

Velvet Rope Doorman[]

You hand-craft the scene with nothing more than a clipboard, a cheap headset, and a dispassionate contempt for humanity. Swap the priority order of your Abilities to Talents, Skills, Knowledges.
―Flavor text
  • Gender: Male
  • Bonus: Swap the priority order of your Abilities to Talents, Skills, Knowledges.
  • Penalty: N/A

Uncanny Awareness[]

You swear to god you can see the future. Not years from now, or even next week, but moment-to-moment you always see what's coming. You are so acutely aware of your surroundings that you've been known to dodge bullets without looking. This ability is further manifest as a superior form of Auspex. You receive greater benefits from Auspex and can maintain its effects longer. Unfortunately, the sheer volume of information makes you more deliberate than most; it costs you more experience to raise your Celerity Discipline.
―Flavor text
  • Gender: Both
  • Bonus: +40% Auspex duration
  • Penalty: Stunted Celerity (2nd costs 8, 3rd costs 12, 4th costs 18, and 5th costs 24)

Country Club Lothario[]

We're living in the age of soccer moms. And don't you know it. Yeah, hubby might be pulling down 7 figures, but you got an empty day-planner and a grin that drops panties like putts on a par 3.
―Flavor text
  • Gender: Male
  • Bonus: Swap the priority order of your Attributes to Social, Physical, Mental.
  • Penalty: N/A

Corporate Schmo[]

There's no room in your cubicle to hang your Business degree. You were reprimanded for having a wrinkled shirt. And you laughed when your buddy decided to major in Rhetoric. Now he's a sitcom writer and wears Birkenstocks to work. He always said "business casual is the dress of defeat". Maybe you could go back and get your MBA....
―Flavor text
  • Gender: Both
  • Bonus: Swap the priority order of your Abilities to Skills, Knowledges, Talents.
  • Penalty: N/A

Burnout[]

Science has yet to prove the link between marijuana use and decreased mental capacity. You say you've always been a little slow, but that's just because you're so mellow. You start with 0 Wits, but are less prone to Frenzy.
―Flavor text
  • Gender: Both
  • Bonus: +3 Frenzy modifier
  • Penalty: -1 Wits

Runaway[]

Your old man was a bastard. You can say that now. It took years just to be able to mention him. You're making progress, but you still avoid confrontation, and you don't know if you'll ever be comfortable with being touched.
―Flavor text
  • Gender: Both
  • Bonus: +1 Stealth, swap the priority order of your Attributes to Mental, Physical, Social.
  • Penalty: Brawl costs x4 to raise

Cadaverous Flesh[]

Each manifestation of vampirism is unique. Yours, it turns out, carries an unfortunate deficiency. Your body wants to rot. It's nothing that can't be overcome, but it is a constant drain on you. Your body heals at a slower rate than normal, since it takes more energy to return your rotting flesh to peak condition. On the upside, your flesh is malleable. It costs less experience to raise your Physical Attributes.
―Flavor text
  • Gender: Both
  • Bonus: Cheaper Physical Attributes (2nd dot costs 3, 3rd costs 6, 4th costs 10, and 5th costs 12)
  • Penalty: -1 Charisma, -20% healing rate

Eerie Presence[]

Most mortals have no problem fitting in to mortal society. You don't know what it is, but you just can't pull it off. You're doing everything they're doing, but something about you seems to make humans uneasy. Sometimes, it seems like they can just sense you. You were a perfectly affable, intellectual human. So what gives? It costs less experience to raise your Mental Attributes, but it costs you more experience to raise your Social Attributes and your Stealth Ability.
―Flavor text
  • Gender: Both
  • Bonus: Cheaper Mental Attributes (2nd dot costs 3, 3rd costs 6, 4th costs 10, and 5th costs 12)
  • Penalty: Stunted Social Attributes (2nd dot costs 6, 3rd costs 10, 4th costs 16, and 5th costs 20), Stealth Costs x4

Deceptive Strength[]

You used to be quite clumsy, but the Embrace gave you unnatural reserves of physical power. You start with 0 Dexterity and 0 Perception, but when you use Blood Buff it lasts twice as long.
―Flavor text
  • Gender: Both
  • Bonus: Blood Buff duration doubled
  • Penalty: -1 Dexterity and Perception

Tremere[]

Country Club Lothario[]

We're living in the age of soccer moms. And don't you know it. Yeah, hubby might be pulling down 7 figures, but you got an empty day-planner and a grin that drops panties like putts on a par 3.
―Flavor text
  • Gender: Male
  • Bonus: Swap the priority order of your Attributes to Social, Physical, Mental.
  • Penalty: N/A

Con Artist[]

Only one thing counts in this life and that is to get them to sign on the line that is dotted. Swap the priority order of your Abilities to Skills, Talents, Knowledges.
―Flavor text
  • Gender: Male
  • Bonus: Swap the priority order of your Abilities to Skills, Talents, Knowledges.
  • Penalty: N/A

Highway Drifter[]

Between the small towns that dot the Midwest there's a lot of open space, a lot of long shadows, and a lot of room to disappear. You know, you've done it. And you may have helped some other people do it too. You start the game with a Knife and one point of Melee, but you start with a Humanity score of 5.
―Flavor text
  • Gender: Male
  • Bonus: +1 Melee, starts with a knife
  • Penalty: -2 Humanity

Old Timer[]

You are the old fashioned type and don't care about all this new technology. Thus it costs you more to raise your Computer knowledge, but you start with a bonus in Scholarship.
―Flavor text
  • Gender: Female
  • Bonus: +1 Scholarship
  • Penalty: Computer knowledge costs more experience (e.g. costs 10 xp to raise Computers to 2 dots)

Agent[]

Your representation was highly sought. And you were well compensated. You played every bit as hard as the boys cuz it takes brass balls to get it done in this town, and goddamn if you didn't have the biggest pair. You were a power player. A threat. And your competition couldn't handle getting shown up by a girl, so they sold you out to an undead predator. Pfft. Typical. This town is full of hate. Swap the priority order of your Abilities to Talents, Knowledges, Skills.
―Flavor text
  • Gender: Female
  • Bonus: Swap the priority order of your Abilities to Talents, Knowledges, Skills.
  • Penalty: N/A

Eldritch Prodigy[]

You have a natural gift for the dark arts of Thaumaturgy, and can use it to greater effect than most Tremere. Thaumaturgy is your all-consuming passion, to the exclusion of nearly every other pursuit. Your Thaumaturgy effects last longer and are more powerful, however you suffer a one point penalty to any experience award of 3 or more.
―Flavor text
  • Gender: Both
  • Bonus: +40% Thaumaturgy damage and duration
  • Penalty: Every time you gain 3+ XP at one time, you get -1 XP

Medicine Saleswoman[]

Some uptight types might say Fluoxetine for kids is over the line. Obviously, they have no idea what kind of profit margin those things pack. And have they spent time around kids? Please- they should put that stuff in baby formula.
―Flavor text
  • Gender: Female
  • Bonus: Swap the priority order of your Attributes to Social, Physical, Mental.
  • Penalty: N/A

Bar Singer Seductress[]

Drunken overtures from travelling businessmen, room keys from toupeed conventioners, a handful of restraining orders. This is the legacy of your career in entertainment.
―Flavor text
  • Gender: Female
  • Bonus: Swap the order of your Abilities to Talents, Skills, Knowledges.
  • Penalty:

Eerie Presence[]

Most mortals have no problem fitting in to mortal society. You don't know what it is, but you just can't pull it off. You're doing everything they're doing, but something about you seems to make humans uneasy. Sometimes, it seems like they can just sense you. You were a perfectly affable, intellectual human. So what gives? It costs less experience to raise your Mental Attributes, but it costs you more experience to raise your Social Attributes and your Stealth Ability.
―Flavor text
  • Gender: Both
  • Bonus: Cheaper Mental Attributes (2nd dot costs 3, 3rd costs 6, 4th costs 10, and 5th costs 12)
  • Penalty: Stunted Social Attributes (2nd dot costs 6, 3rd costs 10, 4th costs 16, and 5th costs 20), Stealth Costs x4

Deceptive Strength[]

You used to be quite clumsy, but the Embrace gave you unnatural reserves of physical power. You start with 0 Dexterity and 0 Perception, but when you use Blood Buff it lasts twice as long.
―Flavor text
  • Gender: Both
  • Bonus: Blood Buff duration doubled
  • Penalty: -1 Dexterity and Perception

Child of Saulot[]

  • Gender: Female
  • Bonus:
  • Penalty:

Affinity for Magic[]

You always liked magical illusions, and even performed some tricks yourself as a kid. Now you are amazed magic is actually real.
―Flavor text
  • Gender: Female
  • Bonus:
  • Penalty:

Generalissimo[]

Discipline and order, tactics and warfare: these are the reasons why you joined the army. Not only did you fit in perfectly, you excelled in the military. Swap the priority order for your Attributes to Physical, Mental, and Social.
―Flavor text
  • Gender: Female
  • Bonus:Swap the priority order for your Attributes to Physical, Mental, and Social.
  • Penalty:N/A

Infernal[]

Your forebears paid an awful price in their quest for power. The deal still holds, and you'll continue to pay for all eternity. Advancement in Thaumaturgy costs you less experience, but Auspex has half the duration, and you may never raise Dominate above three.
―Flavor text
  • Gender: Both
  • Bonus: Thaumaturgy costs x4
  • Penalty: Max of 3 Dominate, -50% Auspex duration

Mortician[]

The irony isn't lost on you now. All those nights in the echoing silence with the husks of former humanity. You always thought it was your fate you were staring into. Then one night it happened. Finally. One of them – a hell of a fine specimen, you were thinking – woke up.
―Flavor text
  • Gender: Both
  • Bonus: Swap the priority order of your Abilities to Skills, Knowledges, Talents.
  • Penalty: N/A

Pedagogue[]

I always said he'd come to no good in the end, your honor. If they'd let me have my way, I could've flayed him into shape.
―Flavor text
  • Gender: Both
  • Bonus: Swap the priority order of your Abilities to Talents, Knowledges, Skills.
  • Penalty: N/A

Cadaverous Flesh[]

Each manifestation of vampirism is unique. Yours, it turns out, carries an unfortunate deficiency. Your body wants to rot. It's nothing that can't be overcome, but it is a constant drain on you. Your body heals at a slower rate than normal, since it takes more energy to return your rotting flesh to peak condition. On the upside, your flesh is malleable. It costs less experience to raise your Physical Attributes.
―Flavor text
  • Gender: Both
  • Bonus: Cheaper Physical Attributes (2nd dot costs 3, 3rd costs 6, 4th costs 10, and 5th costs 12)
  • Penalty: -1 Charisma, -20% healing rate

Rapacious Bloodlust[]

The Embrace brought out a mean streak in you. You're constantly fighting the urge to kill, even as your power to do so grows. You start with an extra point in Strength and Brawl, but you are more likely to frenzy. Your impatient demeanor makes stealth more difficult; it takes more experience to raise your Stealth Ability.
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  • Gender: Both
  • Bonus: +1 Strength, +1 Brawl
  • Penalty: -1 Frenzy modifier, Stealth costs x4 to raise

Ventrue[]

Juvenile Hall Disciplinarian[]

Already as a teen you loved to demonstrate your influence and power over others.
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  • Gender: Both
  • Bonus: Swap the priority order of your Attributes to Physical, Mental, Social.
  • Penalty: N/A

Industrial Lobbyist[]

You have a big ego. You represented industry and pressed their agenda in the halls of power. Which industry? Which one's paying?
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  • Gender: Both
  • Bonus: Swap the priority order of your Attributes to Mental, Social, Physical.
  • Penalty: N/A

Corporate Schmo[]

There's no room in your cubicle to hang your Business degree. You were reprimanded for having a wrinkled shirt. And you laughed when your buddy decided to major in Rhetoric. Now he's a sitcom writer and wears Birkenstocks to work. He always said "business casual is the dress of defeat". Maybe you could go back and get your MBA....
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  • Gender: Both
  • Bonus: Swap the priority order of your Abilities to Skills, Knowledges, Talents.
  • Penalty: N/A

War Profiteer[]

Er, Defense Contractor. Someone has to make sure the troops get hot meals and video teleconferencing from home. And if, while you’re over there, you can help the natives get their economy running by landing some bloated, no-bid oil services contracts from your buddies in government, great! It's win-win! So one of your truck drivers gets beheaded on the Internet; who doesn't realize that risk when they sign up for the job?
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  • Gender: Both
  • Bonus: +1 Stealth, swap the priority order of your Attributes to Mental, Physical, Social.
  • Penalty: Brawl costs x4 to raise

Runaway[]

Your old man was a bastard. You can say that now. It took years just to be able to mention him. You're making progress, but you still avoid confrontation, and you don't know if you'll ever be comfortable with being touched.
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  • Gender: Both
  • Bonus: +1 Stealth, swap the priority order of your Attributes to Mental, Physical, Social.
  • Penalty: Brawl costs x4 to raise

Diabolic[]

In addition to the Beast Within, you struggle against an even darker force. You feel the pull of salvation and damnation in your every action. Your Presence has a greater duration, but it will cost you more experience to buy Humanity points, and you are more likely to frenzy.
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  • Gender: Both
  • Bonus: +35% Presence duration
  • Penalty: -1 Frenzy and Humanity

Megalomaniac[]

You have a big ego. Because of your confidence in yourself and your abilities, people either really hate you, or are drawn to you. You start with an extra point of Charisma but can never raise Subterfuge above four.
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  • Gender: Both
  • Bonus: +1 Charisma
  • Penalty: Max Subterfuge skill cannot exceed 4.

Well Educated[]

You were very privileged and gained excellent education all-around. You have a bonus in a variety of abilities but you're mild tempered and weak-willed. You can't ever raise Dominate and Intimidation above three.
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  • Gender: Both
  • Bonus: +1 Computer, +1 Finance, +1 Investigation, +1 Scholarship
  • Penalty: Max Dominate and Intimidation skills cannot exceed 3.

Southern Debutante[]

You were very privileged and gained excellent education. Mother would be so proud if she knew you were accepted into the best vampire clan around!
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  • Gender: Female
  • Bonus: Swap the priority order of your Attributes to Social, Physical, Mental.
  • Penalty: N/A

Dominatrix[]

You've always been persuasive, but as a vampire, few can deny your will. You start with one point in Subterfuge and your Dominate effects are stronger and last longer. As someone who is used to having others serve her, you must spend more experience to raise your Skills.
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  • Gender: Female
  • Bonus: +40% Dominate Damage, +100% Dominate duration, +1 Subterfuge
  • Penalty: Skills cost x4

Cleaner[]

Not every Ventrue is afraid to get their hands dirty. Some problems need to be met head on, and occasionally matters are too delicate to sic the Gangrel on them. While your bloodline doesn't come from the sunny side of the Ventrue family tree, they've always been entrusted to take care of such problems. Your Fortitude has a greater duration, but it costs you more experience to raise Presence.
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  • Gender: Male
  • Bonus: +35% Fortitude duration
  • Penalty: Stunted Presence (2nd costs 8, 3rd costs 12, 4th costs 18, and 5th costs 24)

Union Boss[]

You're a blue-collar success story, a self-made man of the people. The respect of your workers and the gratification of a job well done was all you ever wanted in return. So the kickbacks and extortion money was all icing. Swap the priority of your attributes to Physical, Social, Mental.
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  • Gender: Male
  • Bonus: Swap the priority order of your Attributes to Physical, Social, Mental.
  • Penalty: N/A

Gossip Columnist[]

Item! You're dead! Swap the priority of your attributes to Social, Mental, Physical.
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  • Gender: Female
  • Bonus: Swap the priority order of your Attributes to Social, Mental, Physical.
  • Penalty: N/A

Con Artist[]

Only one thing counts in this life and that is to get them to sign on the line that is dotted. Swap the priority order of your Abilities to Skills, Talents, Knowledges.
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  • Gender: Both
  • Bonus: Swap the priority order of your Abilities to Skills, Talents, Knowledges.
  • Penalty: N/A

Agent[]

Your representation was highly sought. And you were well compensated. You played every bit as hard as the boys cuz it takes brass balls to get it done in this town, and goddamn if you didn't have the biggest pair. You were a power player. A threat. And your competition couldn't handle getting shown up by a girl, so they sold you out to an undead predator. Pfft. Typical. This town is full of hate. Swap the priority order of your Abilities to Talents, Knowledges, Skills.
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  • Gender: Female
  • Bonus: Swap the priority order of your Abilities to Talents, Knowledges, Skills.
  • Penalty: N/A

Deceptive Strength[]

You used to be quite clumsy, but the Embrace gave you unnatural reserves of physical power. You start with 0 Dexterity and 0 Perception, but when you use Blood Buff it lasts twice as long.
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  • Gender: Both
  • Bonus: Blood Buff duration doubled
  • Penalty: -1 Dexterity and Perception

Degenerate Gambler[]

You knew you shoulda laid the chalk. You were down. Down big. But you had to press it on a parlay with the over and caught bad beat on the hook. On the friggin' hook. So much for Vegas. You figured you'd slum it around LA till you could build a roll to get back in. And that's when you met her....
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  • Gender: Male
  • Bonus: Swap the priority order of your Attributes to Mental, Physical, Social.
  • Penalty: N/A
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