This Thinblood Discipline calls on the vampire’s strong affinity to bats, allowing her to move through the air and summon swarms.
• Glide (Blood Cost: 1) is Chiropteran’s first active power, and can be enhanced by investing in the • • slot. Glide greatly lowers the weight of the vampire’s skeleton and muscle mass to allow them to float on updrafts, reaching otherwise inaccessible areas. In the air, the vampire can swoop into NPC to knock them down, pounce on enemies far below, or use the height advantage to rain down Disciplines from afar.
• • • Bat Swarm (Blood Cost: 2), the second active power, allows the vampire to summon a small swarm of bats to attack a target NPC, temporarily disabling them and dealing low damage. The • • • • and • • • • • slots grow this power, until a true Maelstrom of leathery wings surrounds the vampire, harrying and damaging any enemy who dares come too close.